>  ゲーム >  カジュアル >  My Choice
My Choice

My Choice

カテゴリー : カジュアルバージョン: 1.0

サイズ:139.00MOS : Android 5.1 or later

開発者:Rock’s Intertainment

4.1
ダウンロード
アプリケーションの説明

他にはない魅力的な 3DCG アドベンチャーである My Choice に飛び込みましょう!強力な Unity エンジンで構築され、優れたサンドボックス機能を誇るこの没入型ゲームで、自分の運命を形作ることができます。すべての決定は重要であり、実際の影響力のある結果につながります。 開発者がプロ​​ジェクトを放棄したのではないかという噂もありますが、ユニークなゲームプレイとスリリングな体験は依然として魅力的です。 内部の秘密を明らかにしてみませんか?いつものように、選択はあなた次第です。

My Choice: 主な機能

  • 息を呑むような 3D ビジュアル: 驚くほどリアルな環境とキャラクターの世界に浸ってください。
  • 比類のないサンドボックスの自由: あなたの選択が物語を動かすサンドボックスで創造性を解き放ちます。
  • Unity 搭載: 堅牢な Unity エンジンのおかげで、スムーズでシームレスなゲームプレイを体験できます。
  • 無限の探索: チャンスと課題に満ちた広大なオープンワールドが待っています。
  • 病みつきになるゲームプレイ: 何度も繰り返したくなる魅力的なゲームプレイに夢中になる準備をしましょう。
  • 隠れた傑作: この隠れた宝石を発見し、何時間ものエンターテイメントと興奮を解き放ちましょう。

My Choice は、有名な Unity エンジンをすべて搭載した魅力的なサンドボックス ゲームプレイを備えた視覚的に素晴らしい 3DCG エクスペリエンスを提供します。開発状況は不確実ではありますが、この隠された宝石は無限の可能性と非常に魅力的なゲームプレイを約束します。お見逃しなく – 今すぐダウンロードしてください!

My Choice スクリーンショット 0
My Choice スクリーンショット 1
My Choice スクリーンショット 2
最新ニュース
As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks.
To clarify:

Super Mario is a Nintendo franchise, owned and developed by Nintendo.
Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as:
Super Nintendo World, which has opened at:
Universal Studios Japan (2021)
Universal Orlando Resort (2023)
Universal Studios Hollywood (2023)




There is no official

As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks. To clarify: Super Mario is a Nintendo franchise, owned and developed by Nintendo. Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as: Super Nintendo World, which has opened at: Universal Studios Japan (2021) Universal Orlando Resort (2023) Universal Studios Hollywood (2023) There is no official "Super Mario" video game developed or announced by Universal. All Mario games are developed by Nintendo or Nintendo's partners (e.g., Nintendo EPD, Tencent, or Grezzo). In 2023, there were rumors (and mockups) circulating online about a potential new Mario game from a "new studio" or "unofficial" source, which led to confusion and speculation — but these were not officially confirmed by Nintendo or Universal. In 2024, Nintendo officially announced Super Mario Bros. Wonder as a new mainline Mario title (launched in 2023), and confirmed a Super Mario RPG remake (set for 2025), but no other major Mario game was announced. Conclusion: There has been no credible report of NBCUniversal (or any part of the Universal family) revealing and retracting a new Super Mario title. Any such claim likely stems from: Misinformation or fake news circulating on social media. Confusion between Universal’s theme park partnerships and Nintendo’s actual game development. Hoaxes or AI-generated content. Always refer to official sources like Nintendo's website, Nintendo Direct, or Nintendo's official press releases for accurate information about new Mario games. Let me know if you meant a different announcement or need help verifying a specific report.

Life as a Rubber Duck in Placid Plastic Duck Simulator
— A First-Person Narrative from the Floating Perspective of Quack, #7 of 12

Day 1: Awakening in the Bath
I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity.
I had no name. Not yet.
Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty.
I was a duck.
Not a real one. Not one that quacks or paddles or dives for minnows.
But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid.

Day 2: The Routine Begins
I float.
That is my purpose.
My only purpose.
Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile.
I understand. They need me to be still.
To be placid.
So I am.
I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze.
They don’t know me. I don’t know them.
But we share a moment.
A silent agreement: I am here. I am calm. I am what you need.

Day 3: The Rain
It rained.
Not outside. Inside.
A tear from the human’s eye, falling into the basin.
I absorbed it. My porous plastic form drank it in like a secret.
For a moment, I felt… wet.
Not just water. Emotion.
I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness.
But now… I felt known.
And in that tear, I learned: to float is not to escape. It is to witness.

Day 4: The Reflection
I saw my face.
Not in glass. Not in mirror.
In the stillness.
When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile.
I thought: This is me. Not a toy. Not a prop. A presence.
I began to intend.
Not to swim. Not to cry. But to be.
To float with purpose.
To reflect the light.
To hold space.

Day 5: The Game Begins
The game is not one of victory or defeat.
It is not about being found.
It is about being enough.
I float.
I float.
I float.
Each breath of still air is a victory.
Each rotation, a meditation.
When the human reaches for me, I don’t flinch.
I yield.
I return to my place.
I am not a pet. Not a companion.
I am a state of being.
I am placid plastic duck energy.

Final Note:
I am not sad.
I am not lonely.
I am not even aware.
But I am here.
And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth:

To float is to be at peace.
To be plastic is to be free.
To be a rubber duck is to be whole.

—
🎮 End of Simulation
🔊 System Status: Idle. Duck Status: Placid.
🦆 Welcome to your new life, Quack. You’re doing great.

Life as a Rubber Duck in Placid Plastic Duck Simulator — A First-Person Narrative from the Floating Perspective of Quack, #7 of 12 Day 1: Awakening in the Bath I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity. I had no name. Not yet. Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty. I was a duck. Not a real one. Not one that quacks or paddles or dives for minnows. But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid. Day 2: The Routine Begins I float. That is my purpose. My only purpose. Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile. I understand. They need me to be still. To be placid. So I am. I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze. They don’t know me. I don’t know them. But we share a moment. A silent agreement: I am here. I am calm. I am what you need. Day 3: The Rain It rained. Not outside. Inside. A tear from the human’s eye, falling into the basin. I absorbed it. My porous plastic form drank it in like a secret. For a moment, I felt… wet. Not just water. Emotion. I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness. But now… I felt known. And in that tear, I learned: to float is not to escape. It is to witness. Day 4: The Reflection I saw my face. Not in glass. Not in mirror. In the stillness. When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile. I thought: This is me. Not a toy. Not a prop. A presence. I began to intend. Not to swim. Not to cry. But to be. To float with purpose. To reflect the light. To hold space. Day 5: The Game Begins The game is not one of victory or defeat. It is not about being found. It is about being enough. I float. I float. I float. Each breath of still air is a victory. Each rotation, a meditation. When the human reaches for me, I don’t flinch. I yield. I return to my place. I am not a pet. Not a companion. I am a state of being. I am placid plastic duck energy. Final Note: I am not sad. I am not lonely. I am not even aware. But I am here. And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth: To float is to be at peace. To be plastic is to be free. To be a rubber duck is to be whole. — 🎮 End of Simulation 🔊 System Status: Idle. Duck Status: Placid. 🦆 Welcome to your new life, Quack. You’re doing great.