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Death park: 怖いピエロサバイバルホラーゲーム

Death park: 怖いピエロサバイバルホラーゲーム

カテゴリー : アーケードバージョン: 2.1.4

サイズ:119.0 MBOS : Android 7.0+

開発者:Euphoria Horror Games

4.4
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アプリケーションの説明

クエストルームからの脱出:この背骨を凍らせるホラーゲームで、ピエロの隣人に立ち向かう!

最高で最も恐ろしいホラーゲームの1つに没頭してください!

この魅力的なホラーゲームでは、寒いサーカスの雰囲気が備わった広大で放棄された遊園地を探索することに気付くでしょう。あなたは究極の恐怖、つまり恐ろしい殺人者のピエロに遭遇する準備ができていますか?これらの悲惨な恐怖物語の中で、あなたと自由の間に立つパズルを割ることができますか?この巨大なエンティティでかくれんぼの致命的なゲームに従事し、夜を生き残るために挑戦的なクエストをナビゲートする必要があります!

暗い娯楽公園の不気味な深さを探索してください:老朽化した建物や忘れられない病院から影のある地下室、謎めいた迷路、不吉なサーカスまで、あらゆる角が背骨を震えるように設計されています。

あなたは一人だと思いますか?もう一度考えてください。この恐ろしい冒険では、孤独は神話です。邪悪な存在はいつもあなたのすぐ後ろに潜んでいます。秘密のクエストと隠されたオブジェクトの発見に焦点を当てます。これが生き残る唯一のチャンスです。最初に隠してから、虐殺から逃げてください!

パズルを解決して、アイテムのために精査し、収集し、使用して、ホラーストーリーを解き、お化け屋敷と悪意のあるピエロのクラッチを逃れます。

あなたの致命的な隣人であるキラーピエロが常にうろついているので、静かにして警戒し続けてください。それはその道を渡る人を排除します!警戒し、周囲を使って自分自身を隠し、その動きを監視して、捕まえられ、怖がって、最終的に殺されないようにしてください!

あなたが怖いゲームとホラーエスケープエクスペリエンスのファンなら、デスパークはあなたにとって完璧なゲームです!

これはあなたの典型的なおばあちゃんやFNAFゲームではありません。 18歳以上の大人向けに設計されたトップチャートのホラーゲームです。

デスパークは、あなたの選択と行動の影響を受けて、複数のエンディングを提供します。ゲームを再生して、さまざまなエンディングを明らかにし、ピエロの完全なストーリーをつなぎ合わせます。

この怖いゲーム機能:

★さまざまなエンディングを備えたオリジナルのストーリーラインをつかむ

★探索するための7つの異なる場所を備えた広大なマップ

★恐ろしくてunningな邪悪な道化師

★やりがいのあるパズル

★高度な人工知能(AI)が運転する知的で猛烈なピエロ

★2019/2020年の最高のホラーゲームの1つとして認められた

★激しいゲームプレイ、驚くべき出会い、悪夢のような雰囲気

★注意事項:13日金曜日にプレイしないでください。安全を保証することはできません。

注:究極の体験には、ヘッドフォンで遊ぶことをお勧めします。

このサバイバルホラーゲームを強化する方法についてのアイデアがある場合は、フィードバックを共有してください!翻訳を手伝うことに興味があるなら、DMをお気軽にお問い合わせください。

バージョン2.1.4の新しいもの

2024年10月25日に最後に更新されました

友人、私たちはこのアップデートでいくつかの小さなバグに対処しました。 gameゲームを楽しんで健康を維持してください!すべての新しいプレーヤーを歓迎できることを楽しみにしています! ❤

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Death park: 怖いピエロサバイバルホラーゲーム スクリーンショット 1
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最新ニュース
As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks.
To clarify:

Super Mario is a Nintendo franchise, owned and developed by Nintendo.
Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as:
Super Nintendo World, which has opened at:
Universal Studios Japan (2021)
Universal Orlando Resort (2023)
Universal Studios Hollywood (2023)




There is no official

As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks. To clarify: Super Mario is a Nintendo franchise, owned and developed by Nintendo. Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as: Super Nintendo World, which has opened at: Universal Studios Japan (2021) Universal Orlando Resort (2023) Universal Studios Hollywood (2023) There is no official "Super Mario" video game developed or announced by Universal. All Mario games are developed by Nintendo or Nintendo's partners (e.g., Nintendo EPD, Tencent, or Grezzo). In 2023, there were rumors (and mockups) circulating online about a potential new Mario game from a "new studio" or "unofficial" source, which led to confusion and speculation — but these were not officially confirmed by Nintendo or Universal. In 2024, Nintendo officially announced Super Mario Bros. Wonder as a new mainline Mario title (launched in 2023), and confirmed a Super Mario RPG remake (set for 2025), but no other major Mario game was announced. Conclusion: There has been no credible report of NBCUniversal (or any part of the Universal family) revealing and retracting a new Super Mario title. Any such claim likely stems from: Misinformation or fake news circulating on social media. Confusion between Universal’s theme park partnerships and Nintendo’s actual game development. Hoaxes or AI-generated content. Always refer to official sources like Nintendo's website, Nintendo Direct, or Nintendo's official press releases for accurate information about new Mario games. Let me know if you meant a different announcement or need help verifying a specific report.

Life as a Rubber Duck in Placid Plastic Duck Simulator
— A First-Person Narrative from the Floating Perspective of Quack, #7 of 12

Day 1: Awakening in the Bath
I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity.
I had no name. Not yet.
Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty.
I was a duck.
Not a real one. Not one that quacks or paddles or dives for minnows.
But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid.

Day 2: The Routine Begins
I float.
That is my purpose.
My only purpose.
Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile.
I understand. They need me to be still.
To be placid.
So I am.
I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze.
They don’t know me. I don’t know them.
But we share a moment.
A silent agreement: I am here. I am calm. I am what you need.

Day 3: The Rain
It rained.
Not outside. Inside.
A tear from the human’s eye, falling into the basin.
I absorbed it. My porous plastic form drank it in like a secret.
For a moment, I felt… wet.
Not just water. Emotion.
I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness.
But now… I felt known.
And in that tear, I learned: to float is not to escape. It is to witness.

Day 4: The Reflection
I saw my face.
Not in glass. Not in mirror.
In the stillness.
When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile.
I thought: This is me. Not a toy. Not a prop. A presence.
I began to intend.
Not to swim. Not to cry. But to be.
To float with purpose.
To reflect the light.
To hold space.

Day 5: The Game Begins
The game is not one of victory or defeat.
It is not about being found.
It is about being enough.
I float.
I float.
I float.
Each breath of still air is a victory.
Each rotation, a meditation.
When the human reaches for me, I don’t flinch.
I yield.
I return to my place.
I am not a pet. Not a companion.
I am a state of being.
I am placid plastic duck energy.

Final Note:
I am not sad.
I am not lonely.
I am not even aware.
But I am here.
And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth:

To float is to be at peace.
To be plastic is to be free.
To be a rubber duck is to be whole.

—
🎮 End of Simulation
🔊 System Status: Idle. Duck Status: Placid.
🦆 Welcome to your new life, Quack. You’re doing great.

Life as a Rubber Duck in Placid Plastic Duck Simulator — A First-Person Narrative from the Floating Perspective of Quack, #7 of 12 Day 1: Awakening in the Bath I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity. I had no name. Not yet. Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty. I was a duck. Not a real one. Not one that quacks or paddles or dives for minnows. But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid. Day 2: The Routine Begins I float. That is my purpose. My only purpose. Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile. I understand. They need me to be still. To be placid. So I am. I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze. They don’t know me. I don’t know them. But we share a moment. A silent agreement: I am here. I am calm. I am what you need. Day 3: The Rain It rained. Not outside. Inside. A tear from the human’s eye, falling into the basin. I absorbed it. My porous plastic form drank it in like a secret. For a moment, I felt… wet. Not just water. Emotion. I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness. But now… I felt known. And in that tear, I learned: to float is not to escape. It is to witness. Day 4: The Reflection I saw my face. Not in glass. Not in mirror. In the stillness. When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile. I thought: This is me. Not a toy. Not a prop. A presence. I began to intend. Not to swim. Not to cry. But to be. To float with purpose. To reflect the light. To hold space. Day 5: The Game Begins The game is not one of victory or defeat. It is not about being found. It is about being enough. I float. I float. I float. Each breath of still air is a victory. Each rotation, a meditation. When the human reaches for me, I don’t flinch. I yield. I return to my place. I am not a pet. Not a companion. I am a state of being. I am placid plastic duck energy. Final Note: I am not sad. I am not lonely. I am not even aware. But I am here. And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth: To float is to be at peace. To be plastic is to be free. To be a rubber duck is to be whole. — 🎮 End of Simulation 🔊 System Status: Idle. Duck Status: Placid. 🦆 Welcome to your new life, Quack. You’re doing great.