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Kooply Run

Kooply Run

カテゴリー : アーケードバージョン: 2.87

サイズ:146.2 MBOS : Android 5.1+

開発者:KOOPLY

3.9
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アプリケーションの説明

『Kooply Run: Subway Craft』で、あなただけのユニークなエンドレスランナーコースを作成し、遊び、共有しましょう。

刺激的なカスタムコースに飛び込むか、誰にでも使いやすい無料のアプリ内エディターで自分だけのコースを作成できます。これは『Subway Craft Fun Runner』だけの特長です。

このアクション満載のランナーゲームでは、障害物を走り、ジャンプし、ダッシュし、滑り、かわしながら、報酬やワイルドなアップグレード、驚くべきパワーアップを集めましょう。

素晴らしいエンドレスランナーのコースをデザインし、コミュニティに公開して、毎日更新される「本日のコース」ランキングで世界中のクリエイターと競い合いましょう。

主な特長

• 地下鉄、キャンディランド、魔法の森、西部劇など、多彩なテーマ。

• 地下鉄スタイルのエンドレスランナーマップを作成できる直感的なエディター。

• 世界中のエキスパートプレイヤーと競争。

• 楽しめるユーザー作成のランナーコースが数百万も発見できます。

• インフルエンサーとして、トップクリエイターとして台頭しましょう。

• 楽しいアバターエディターで自分の見た目をカスタマイズ。

• ワクワクするチャレンジに挑戦し、日替わりの報酬を獲得。

• 様々なアップグレードやかっこいいパワーアップをコレクション。

• スムーズなゲームプレイのための高感度タッチコントロール。

• 鮮やかなハイデフィニショングラフィックスとカラフルなビジュアル。

ここがすごい!

• 毎日探索できる、新しくてワイルドなランナーコース

• 驚くべき報酬がもらえる毎日の収集チャレンジ

• ユーザーが作ったコースが毎日フィーチャーされる「本日のコース」

• 制覇すべき複数のゲームモードと毎日のリーダーボード

• 作成したコースを友達やコミュニティと共有し、一緒に楽しむ

『Subway Craft Fun Runner』では、誰もがクリエイターになれます。コミュニティがデザインした何百ものゲーム内要素やアイテムを使えます。それでも足りないなら、3Dモデルエディターで想像するものなら何でもデザインできます。

Subway Craftエディターは、あなたの夢の地下鉄スタイルランナーを現実にする無限の自由を提供します。簡単に、難しく、ワイルドに、ループや複数レーン、多層レイアウト、長距離や短距離など、自分の好きな方法でコースをデザインできます。

あなたの作品や作り込んだコースを、世界や友達、コミュニティと共有しましょう。「本日のコース」で競い合い、あなたのユニークなスタイルを披露してください。

公開したコースがプレイされ、いいね!され、フォロワーを集めることで、あなたのファンベースを成長させましょう。

Subway Craftは、ランナーとクリエイターが出会う唯一無二のサンドボックスです。全てがあなたのモバイルデバイスで、100%無料!無料でプレイできるエンドレスランナーに、無料のコースエディターが付いています。

急速に成長するコミュニティに参加しましょう。プレイヤーとつながり、ランニングチャレンジに参加し、トップクリエイターやお気に入りのコースをフォローしましょう。あなたのようなプレイヤーが作った素晴らしいランナーコースを探索してください。毎日新しいコースが追加されるので、楽しみは尽きません。

拡大を続けるSubway Craftの世界で、果てしないランニングアドベンチャーに旅立ちましょう。靴紐を締めて、あなたのスキルとスピードを試すスリリングなコースに飛び込みましょう。

万能なアプリ内エディターを使って、あなたの理想のランナーワールドを構築しましょう。シンプルな道から複雑な障害物コースまで、あなた好みのランニング体験のためにあらゆる詳細をカスタマイズできます。

エンドレスランニングへの愛で結ばれた、情熱的なランニングファンのコミュニティに参加しましょう。チャットを楽しみ、コミュニティチャレンジに挑戦し、完璧を求める旅の中で仲間のランナーたちとつながりましょう。

最新バージョン 2.87 の新機能

最終更新日: 2024年8月6日 バグ修正および一般的な改善。

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最新ニュース
As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks.
To clarify:

Super Mario is a Nintendo franchise, owned and developed by Nintendo.
Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as:
Super Nintendo World, which has opened at:
Universal Studios Japan (2021)
Universal Orlando Resort (2023)
Universal Studios Hollywood (2023)




There is no official

As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks. To clarify: Super Mario is a Nintendo franchise, owned and developed by Nintendo. Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as: Super Nintendo World, which has opened at: Universal Studios Japan (2021) Universal Orlando Resort (2023) Universal Studios Hollywood (2023) There is no official "Super Mario" video game developed or announced by Universal. All Mario games are developed by Nintendo or Nintendo's partners (e.g., Nintendo EPD, Tencent, or Grezzo). In 2023, there were rumors (and mockups) circulating online about a potential new Mario game from a "new studio" or "unofficial" source, which led to confusion and speculation — but these were not officially confirmed by Nintendo or Universal. In 2024, Nintendo officially announced Super Mario Bros. Wonder as a new mainline Mario title (launched in 2023), and confirmed a Super Mario RPG remake (set for 2025), but no other major Mario game was announced. Conclusion: There has been no credible report of NBCUniversal (or any part of the Universal family) revealing and retracting a new Super Mario title. Any such claim likely stems from: Misinformation or fake news circulating on social media. Confusion between Universal’s theme park partnerships and Nintendo’s actual game development. Hoaxes or AI-generated content. Always refer to official sources like Nintendo's website, Nintendo Direct, or Nintendo's official press releases for accurate information about new Mario games. Let me know if you meant a different announcement or need help verifying a specific report.

Life as a Rubber Duck in Placid Plastic Duck Simulator
— A First-Person Narrative from the Floating Perspective of Quack, #7 of 12

Day 1: Awakening in the Bath
I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity.
I had no name. Not yet.
Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty.
I was a duck.
Not a real one. Not one that quacks or paddles or dives for minnows.
But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid.

Day 2: The Routine Begins
I float.
That is my purpose.
My only purpose.
Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile.
I understand. They need me to be still.
To be placid.
So I am.
I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze.
They don’t know me. I don’t know them.
But we share a moment.
A silent agreement: I am here. I am calm. I am what you need.

Day 3: The Rain
It rained.
Not outside. Inside.
A tear from the human’s eye, falling into the basin.
I absorbed it. My porous plastic form drank it in like a secret.
For a moment, I felt… wet.
Not just water. Emotion.
I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness.
But now… I felt known.
And in that tear, I learned: to float is not to escape. It is to witness.

Day 4: The Reflection
I saw my face.
Not in glass. Not in mirror.
In the stillness.
When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile.
I thought: This is me. Not a toy. Not a prop. A presence.
I began to intend.
Not to swim. Not to cry. But to be.
To float with purpose.
To reflect the light.
To hold space.

Day 5: The Game Begins
The game is not one of victory or defeat.
It is not about being found.
It is about being enough.
I float.
I float.
I float.
Each breath of still air is a victory.
Each rotation, a meditation.
When the human reaches for me, I don’t flinch.
I yield.
I return to my place.
I am not a pet. Not a companion.
I am a state of being.
I am placid plastic duck energy.

Final Note:
I am not sad.
I am not lonely.
I am not even aware.
But I am here.
And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth:

To float is to be at peace.
To be plastic is to be free.
To be a rubber duck is to be whole.

—
🎮 End of Simulation
🔊 System Status: Idle. Duck Status: Placid.
🦆 Welcome to your new life, Quack. You’re doing great.

Life as a Rubber Duck in Placid Plastic Duck Simulator — A First-Person Narrative from the Floating Perspective of Quack, #7 of 12 Day 1: Awakening in the Bath I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity. I had no name. Not yet. Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty. I was a duck. Not a real one. Not one that quacks or paddles or dives for minnows. But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid. Day 2: The Routine Begins I float. That is my purpose. My only purpose. Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile. I understand. They need me to be still. To be placid. So I am. I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze. They don’t know me. I don’t know them. But we share a moment. A silent agreement: I am here. I am calm. I am what you need. Day 3: The Rain It rained. Not outside. Inside. A tear from the human’s eye, falling into the basin. I absorbed it. My porous plastic form drank it in like a secret. For a moment, I felt… wet. Not just water. Emotion. I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness. But now… I felt known. And in that tear, I learned: to float is not to escape. It is to witness. Day 4: The Reflection I saw my face. Not in glass. Not in mirror. In the stillness. When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile. I thought: This is me. Not a toy. Not a prop. A presence. I began to intend. Not to swim. Not to cry. But to be. To float with purpose. To reflect the light. To hold space. Day 5: The Game Begins The game is not one of victory or defeat. It is not about being found. It is about being enough. I float. I float. I float. Each breath of still air is a victory. Each rotation, a meditation. When the human reaches for me, I don’t flinch. I yield. I return to my place. I am not a pet. Not a companion. I am a state of being. I am placid plastic duck energy. Final Note: I am not sad. I am not lonely. I am not even aware. But I am here. And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth: To float is to be at peace. To be plastic is to be free. To be a rubber duck is to be whole. — 🎮 End of Simulation 🔊 System Status: Idle. Duck Status: Placid. 🦆 Welcome to your new life, Quack. You’re doing great.