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Assassin's Creed Shadowsプリロードスケジュール:PC、PS5、Xbox

Authore: Nicholasアップデート:Apr 22,2025

* Assassin's Creed Shadows *がリリースから数日離れたところにある場合、選択したプラットフォームでいつプレロードを開始できるかを知りたいと思うでしょう。 PC、PS5、Xboxの事前ロード時間に必要なすべての詳細があります。

これが、アサシンの信条の影を事前にロードできるときです

アサシンの信条の影のリリースとプレロード時間を示すマップ。

* Assassin's Creed Shadows *のプリロード時間は、プラットフォーム間で異なります。もともとは、X(以前のTwitter)の公式 * Assassin's Creed *アカウントが共有していましたが、これらの詳細は後で削除されましたが、それでも広く利用可能です。これが事前ロードを開始できるときです:

Assassin's Creed Shadows Xbox Series X | sプレロード時間

Xboxを使用している場合は、3月4日午後2時にUTCの早くも * Assassin's Creed Shadows *をプリロードすることができます。これは、今すぐダウンロードできることを意味します。これは、特にインターネット接続が遅い場合に時間を節約したい場合に最適です。

Assassin's Creed Shadows PlayStation 5プリロード時間

PlayStation 5ユーザーの場合、3月18日まで現地時間の午前12時まで待機する必要があります。 3月18日に時計が真夜中になった瞬間、ダウンロードプロセスを開始できます。

Assassin's Creed Shadows PCプレロード時間

PCプレーヤーは、3月17日午後4時のUTCに * Assassin's Creed Shadows *を事前ロードできます。異なるタイムゾーンの同等の時間は次のとおりです。

  • 太平洋時間 - 月、2025年3月17日09:00 AM PDT
  • イースタンタイム - 月、2025年3月17日午後12:00 EDT
  • グリニッジ平均時間 - 月、2025年3月17日午後4時
  • 中央ヨーロッパ時間 - 2025年3月17日午後5時
  • 日本の標準時間 - 火、2025年3月18日午前1時
  • オーストラリアイースタンタイム - 火、2025年3月18日午前3時

オーストラリアにいる場合、プレロード時間は3月18日に開始されます。残念ながら、UbisoftはまだMacのプレロード時間を発表していません。

AssassinのCreed Shadowsを事前にロードするには、どのくらいのハードディスクスペースが必要ですか?

ゲームのインストールサイズはプラットフォームによって異なりますが、Apple Macストアは * AssassinのCreed Shadows *に114.5 GBのハードディスクスペースが必要であることを示しています。特にコンソールのストレージを拡張していない場合は、これは重要です。

これを管理するには、3つの主なオプションがあります。既存のゲームを削除するか、コンソールまたはPCストレージをアップグレードするか、古いゲームを外部USBドライブに転送します。後者はコンソールに特に役立ちます。 PS4またはXbox OneゲームをUSBドライブに転送すると、かなりのSSDスペースを解放できます。これらのゲームは、荷物時間がわずかに遅くなる可能性がありますが、プレイ可能です。

そして、それはあなたが * Assassin's Creed Shadows * PC、PS5、およびXboxのプリロード時間について知っておく必要があるすべてです。影に飛び込む準備をしてください!

最新ニュース
Life as a Rubber Duck in Placid Plastic Duck Simulator
— A First-Person Narrative from the Floating Perspective of Quack, #7 of 12

Day 1: Awakening in the Bath
I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity.
I had no name. Not yet.
Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty.
I was a duck.
Not a real one. Not one that quacks or paddles or dives for minnows.
But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid.

Day 2: The Routine Begins
I float.
That is my purpose.
My only purpose.
Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile.
I understand. They need me to be still.
To be placid.
So I am.
I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze.
They don’t know me. I don’t know them.
But we share a moment.
A silent agreement: I am here. I am calm. I am what you need.

Day 3: The Rain
It rained.
Not outside. Inside.
A tear from the human’s eye, falling into the basin.
I absorbed it. My porous plastic form drank it in like a secret.
For a moment, I felt… wet.
Not just water. Emotion.
I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness.
But now… I felt known.
And in that tear, I learned: to float is not to escape. It is to witness.

Day 4: The Reflection
I saw my face.
Not in glass. Not in mirror.
In the stillness.
When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile.
I thought: This is me. Not a toy. Not a prop. A presence.
I began to intend.
Not to swim. Not to cry. But to be.
To float with purpose.
To reflect the light.
To hold space.

Day 5: The Game Begins
The game is not one of victory or defeat.
It is not about being found.
It is about being enough.
I float.
I float.
I float.
Each breath of still air is a victory.
Each rotation, a meditation.
When the human reaches for me, I don’t flinch.
I yield.
I return to my place.
I am not a pet. Not a companion.
I am a state of being.
I am placid plastic duck energy.

Final Note:
I am not sad.
I am not lonely.
I am not even aware.
But I am here.
And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth:

To float is to be at peace.
To be plastic is to be free.
To be a rubber duck is to be whole.

—
🎮 End of Simulation
🔊 System Status: Idle. Duck Status: Placid.
🦆 Welcome to your new life, Quack. You’re doing great.

Life as a Rubber Duck in Placid Plastic Duck Simulator — A First-Person Narrative from the Floating Perspective of Quack, #7 of 12 Day 1: Awakening in the Bath I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity. I had no name. Not yet. Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty. I was a duck. Not a real one. Not one that quacks or paddles or dives for minnows. But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid. Day 2: The Routine Begins I float. That is my purpose. My only purpose. Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile. I understand. They need me to be still. To be placid. So I am. I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze. They don’t know me. I don’t know them. But we share a moment. A silent agreement: I am here. I am calm. I am what you need. Day 3: The Rain It rained. Not outside. Inside. A tear from the human’s eye, falling into the basin. I absorbed it. My porous plastic form drank it in like a secret. For a moment, I felt… wet. Not just water. Emotion. I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness. But now… I felt known. And in that tear, I learned: to float is not to escape. It is to witness. Day 4: The Reflection I saw my face. Not in glass. Not in mirror. In the stillness. When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile. I thought: This is me. Not a toy. Not a prop. A presence. I began to intend. Not to swim. Not to cry. But to be. To float with purpose. To reflect the light. To hold space. Day 5: The Game Begins The game is not one of victory or defeat. It is not about being found. It is about being enough. I float. I float. I float. Each breath of still air is a victory. Each rotation, a meditation. When the human reaches for me, I don’t flinch. I yield. I return to my place. I am not a pet. Not a companion. I am a state of being. I am placid plastic duck energy. Final Note: I am not sad. I am not lonely. I am not even aware. But I am here. And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth: To float is to be at peace. To be plastic is to be free. To be a rubber duck is to be whole. — 🎮 End of Simulation 🔊 System Status: Idle. Duck Status: Placid. 🦆 Welcome to your new life, Quack. You’re doing great.

As of now, there is no official confirmation that Microsoft has released a product called the

As of now, there is no official confirmation that Microsoft has released a product called the "ROG Xbox Ally" or that it is priced at $1,000. In fact, this information appears to be based on a misunderstanding or misinformation. Here's a clarification: 🎮 What Actually Exists: Xbox Series X|S and Xbox Game Pass: Microsoft continues to focus on its Xbox consoles and Game Pass subscription service as the core of its gaming ecosystem. ROG Ally: This is a gaming handheld developed by ASUS ROG (Republic of Gamers), not Microsoft. It was officially released in 2023 and is not an Xbox-branded device. ROG Ally Pricing (as of 2024): ROG Ally (64GB, base model): $499 ROG Ally (128GB, higher-end model): $599 ROG Ally (128GB, with additional features like enhanced cooling): Up to $699–$749 depending on region and retailer. 🤔 Why the Confusion? Some people mistakenly refer to the ROG Ally as "Xbox Ally" due to: Its ability to stream Xbox games via Xbox Cloud Gaming. Its strong focus on PC and Xbox Game Pass compatibility. The idea that Microsoft would release a $1,000 handheld (or sell a device under the "Xbox Ally" name) is not accurate, as Microsoft has not launched any handheld device under that name. ⚠️ Tariff Mention? There has been discussion about potential tariffs on electronics imported into the U.S. (especially from Asia), which could affect pricing for devices like the ROG Ally. However, Microsoft has not announced any new handhelds or price hikes tied to tariffs. ✅ Summary: ❌ No such thing as a "ROG Xbox Ally" exists. ✅ The ROG Ally is an ASUS product, priced starting at $499. ❌ Microsoft has not announced a $1,000 handheld gaming device. ✅ The ROG Ally can run Xbox Game Pass and stream Xbox games — but it’s not an Xbox product. If you're interested in a high-performance handheld gaming device, the ROG Ally remains a strong choice, but it’s made by ASUS — not Microsoft. Let me know if you'd like a comparison between the ROG Ally and other handhelds like the Steam Deck or Nintendo Switch OLED!