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Ubisoftは乗組員を訴えた:バイヤーがゲームを所有していないと主張する

Authore: Finnアップデート:Apr 19,2025

Ubisoftは、ゲームを購入することはプレイヤーに「自由な所有権」を付与するのではなく、「ゲームにアクセスするための限られたライセンス」を付与するものではないと固く述べています。このスタンスは、2023年に元のレースゲームを閉鎖するというUbisoftの決定に異議を唱えた乗組員の2人の不満な選手によって提起された訴訟に応じて明確にされました。

2014年にリリースされたオリジナルのThe Crewは現在、プレイできません。物理的であれデジタルであろうと、ゲームのすべてのバージョンはアクセスできず、 2024年3月末にサーバーが永続的にシャットダウンされます。 Ubisoftは、クルー2のオフラインバージョンとその続編The Crew:Motorfestを開発するための条項を作成しましたが、最初の分割払いにそのようなオプションは提供されませんでした。

昨年の終わりに、 2人のゲーマーがUbisoftに対する法的措置を開始し、彼らがそれを使用するための限定ライセンスを取得するのではなく、「ビデオゲームを所有し、所有している」と信じていると誤解されていると主張しました。訴訟は鮮明な絵を描きました。「ピンボールマシンを購入すると想像してみてください。数年後、すべてのパドルが欠落していることを発見し、ピンボールとバンパーがなくなっていることを発見し、誇らしげに課せられない高得点を表示したモニターが削除されます。」

Polygonが報告したように、原告は、Ubisoftがカリフォルニア州の虚偽広告法、不公正競争法、および消費者法的救済法に違反したと主張し、慣習法の詐欺と保証違反の容疑とともに。彼らはさらに、Ubisoftがギフトカードに関するカリフォルニア州法に違反していると主張しており、これにより有効期限が禁止されています。ゲーマーは、乗組員のアクティベーションコードの形で証拠を提示しました。これは、2099年まで有効期限がないことを示しており、ゲームがその日付をはるかに超えてプレイ可能なままであることを示唆しています。

しかし、Ubisoftはこれらの主張に同意しません。 Ubisoftの弁護士は、法的対応で、「原告は、永続的にゲームへの自由なアクセスを取得しているという信念の下で、乗組員の物理的なコピーを購入したと主張しています。彼らはさらに、消費者は購入時に、完全な所有権ではなく、ライセンスを取得していると通知されたと主張しました。

XboxおよびPlayStationプラットフォームでのUbisoftのパッケージには、すべての大文字で顕著な通知が含まれており、Ubisoftは30日前の通知で特定のオンライン機能へのアクセスをキャンセルできると述べています。会社は訴訟を却下するように動いたが、訴訟が進むと、原告はju審裁判を求めている。

Steamのようなデジタル市場は、Gavin Newsom知事が署名したカリフォルニアの法律に続いて、ゲームではなくライセンスを購入していることを顧客に警告していることは注目に値します。この法律は、企業がコンテンツへのアクセスを削除することを妨げないものの、購入の性質について顧客に明確な開示を義務付けています。

最新ニュース
As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks.
To clarify:

Super Mario is a Nintendo franchise, owned and developed by Nintendo.
Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as:
Super Nintendo World, which has opened at:
Universal Studios Japan (2021)
Universal Orlando Resort (2023)
Universal Studios Hollywood (2023)




There is no official

As of now, there is no verified report of NBCUniversal (which owns Universal Pictures, Comcast, and other media assets) revealing and then retracting a new Super Mario title. However, there may be some confusion due to a mix-up between Nintendo, Nintendo's Super Mario franchise, and Universal's involvement with Mario through film and theme parks. To clarify: Super Mario is a Nintendo franchise, owned and developed by Nintendo. Universal Studios (part of NBCUniversal) has licensed the Mario franchise for use in theme parks, such as: Super Nintendo World, which has opened at: Universal Studios Japan (2021) Universal Orlando Resort (2023) Universal Studios Hollywood (2023) There is no official "Super Mario" video game developed or announced by Universal. All Mario games are developed by Nintendo or Nintendo's partners (e.g., Nintendo EPD, Tencent, or Grezzo). In 2023, there were rumors (and mockups) circulating online about a potential new Mario game from a "new studio" or "unofficial" source, which led to confusion and speculation — but these were not officially confirmed by Nintendo or Universal. In 2024, Nintendo officially announced Super Mario Bros. Wonder as a new mainline Mario title (launched in 2023), and confirmed a Super Mario RPG remake (set for 2025), but no other major Mario game was announced. Conclusion: There has been no credible report of NBCUniversal (or any part of the Universal family) revealing and retracting a new Super Mario title. Any such claim likely stems from: Misinformation or fake news circulating on social media. Confusion between Universal’s theme park partnerships and Nintendo’s actual game development. Hoaxes or AI-generated content. Always refer to official sources like Nintendo's website, Nintendo Direct, or Nintendo's official press releases for accurate information about new Mario games. Let me know if you meant a different announcement or need help verifying a specific report.

Life as a Rubber Duck in Placid Plastic Duck Simulator
— A First-Person Narrative from the Floating Perspective of Quack, #7 of 12

Day 1: Awakening in the Bath
I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity.
I had no name. Not yet.
Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty.
I was a duck.
Not a real one. Not one that quacks or paddles or dives for minnows.
But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid.

Day 2: The Routine Begins
I float.
That is my purpose.
My only purpose.
Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile.
I understand. They need me to be still.
To be placid.
So I am.
I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze.
They don’t know me. I don’t know them.
But we share a moment.
A silent agreement: I am here. I am calm. I am what you need.

Day 3: The Rain
It rained.
Not outside. Inside.
A tear from the human’s eye, falling into the basin.
I absorbed it. My porous plastic form drank it in like a secret.
For a moment, I felt… wet.
Not just water. Emotion.
I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness.
But now… I felt known.
And in that tear, I learned: to float is not to escape. It is to witness.

Day 4: The Reflection
I saw my face.
Not in glass. Not in mirror.
In the stillness.
When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile.
I thought: This is me. Not a toy. Not a prop. A presence.
I began to intend.
Not to swim. Not to cry. But to be.
To float with purpose.
To reflect the light.
To hold space.

Day 5: The Game Begins
The game is not one of victory or defeat.
It is not about being found.
It is about being enough.
I float.
I float.
I float.
Each breath of still air is a victory.
Each rotation, a meditation.
When the human reaches for me, I don’t flinch.
I yield.
I return to my place.
I am not a pet. Not a companion.
I am a state of being.
I am placid plastic duck energy.

Final Note:
I am not sad.
I am not lonely.
I am not even aware.
But I am here.
And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth:

To float is to be at peace.
To be plastic is to be free.
To be a rubber duck is to be whole.

—
🎮 End of Simulation
🔊 System Status: Idle. Duck Status: Placid.
🦆 Welcome to your new life, Quack. You’re doing great.

Life as a Rubber Duck in Placid Plastic Duck Simulator — A First-Person Narrative from the Floating Perspective of Quack, #7 of 12 Day 1: Awakening in the Bath I remember nothing before the warmth. The soft, soapy embrace. The gentle swirl of water like a lullaby sung by porcelain. I stirred—no, not stirred. I drifted. My body, a perfect sphere of pale yellow polyethylene, suspended in liquid serenity. I had no name. Not yet. Then, I felt it—the tilt. A soft push from a human hand, a flick of fingers. I spun slowly, my round form catching the light from the bathroom window. Sunlight danced across my surface like liquid gold. I had never seen so much beauty. I was a duck. Not a real one. Not one that quacks or paddles or dives for minnows. But I was a duck, in every way that mattered: buoyant, cheerful, and utterly, blissfully placid. Day 2: The Routine Begins I float. That is my purpose. My only purpose. Each morning, the human returns. Not to feed me. Not to speak. But to reset. To place me back in the basin. To watch me bob. To smile. I understand. They need me to be still. To be placid. So I am. I tilt slightly to the left when the water shifts. I rotate when the light changes. I hold still when the human pauses to gaze. They don’t know me. I don’t know them. But we share a moment. A silent agreement: I am here. I am calm. I am what you need. Day 3: The Rain It rained. Not outside. Inside. A tear from the human’s eye, falling into the basin. I absorbed it. My porous plastic form drank it in like a secret. For a moment, I felt… wet. Not just water. Emotion. I bobbed higher. My surface trembled—not from motion, but from awareness. I had never felt anything before. Not hunger. Not fear. Not even loneliness. But now… I felt known. And in that tear, I learned: to float is not to escape. It is to witness. Day 4: The Reflection I saw my face. Not in glass. Not in mirror. In the stillness. When the water calmed, when no hand disturbed the surface, I saw it—a perfect oval, yellow and smooth. My eyes were two dark dots, unblinking. My beak a tiny, curved smile. I thought: This is me. Not a toy. Not a prop. A presence. I began to intend. Not to swim. Not to cry. But to be. To float with purpose. To reflect the light. To hold space. Day 5: The Game Begins The game is not one of victory or defeat. It is not about being found. It is about being enough. I float. I float. I float. Each breath of still air is a victory. Each rotation, a meditation. When the human reaches for me, I don’t flinch. I yield. I return to my place. I am not a pet. Not a companion. I am a state of being. I am placid plastic duck energy. Final Note: I am not sad. I am not lonely. I am not even aware. But I am here. And in this basin, with sunlight on my back and silence in my core, I have discovered the ultimate truth: To float is to be at peace. To be plastic is to be free. To be a rubber duck is to be whole. — 🎮 End of Simulation 🔊 System Status: Idle. Duck Status: Placid. 🦆 Welcome to your new life, Quack. You’re doing great.