この 3D スカルプトおよびペイント アプリを使用すると、3 次元で作成できます。 アプリ内で 1 回購入すると、すべての機能のロックが解除されます。試用版には次の制限があります:
- 元に戻す/やり直しは 4 つのアクションに制限されています。
- オブジェクトごとに 1 つのレイヤー。
- エクスポート機能はありません。
- プロジェクト管理が制限されています (プロジェクトを再開できません)。
主な機能:
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スカルプト ツール: 詳細な成形や硬い表面のモデリングのための、さまざまなブラシ (粘土、平らにする、スムース、マスクなど) とブール カット ツール (なげなわ、長方形)。 ストロークのカスタマイズ オプションには、フォールオフ、アルファ、タイリング、鉛筆の筆圧などがあります。 カスタム ツール プリセットを保存してロードします。
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ペイント ツール: カラー、粗さ、金属性のコントロールを使用した頂点ペイント。 マテリアルのプリセットを簡単に管理。
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レイヤー: 反復ワークフローのための非破壊的なスカルプトおよびペイント レイヤー。
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マルチ解像度スカルプト: メッシュ解像度を切り替えて、柔軟なワークフローを実現します。
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ボクセル再メッシュ: 均一なディテールを得るために素早く再メッシュし、最初のスケッチに最適です。 バージョン 1.90 の修正により、非表示の面とレイヤーのクラッシュに関する問題が解決されました。
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ダイナミック トポロジ: レイヤーを維持しながら、ブラシの下で自動的にメッシュのディテールをローカルに調整します。
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デシメーション: ディテールを維持しながらポリゴン数を削減します。
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フェイス グループ化: メッシュをサブグループにセグメント化します。
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自動 UV アンラッピング: フェイス グループを使用してアンラッピングを制御します。
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ベイク: 頂点データ (色、粗さ、金属性、詳細) をテクスチャに転送し、その逆も同様です。
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プリミティブ形状: 円柱、トーラス、チューブ、旋盤、その他のプリミティブから始めます。
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PBR レンダリング: 照明と影を使用したデフォルトの PBR レンダリング。スカルプト用の Matcap シェーディングに切り替えます。
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後処理: エフェクトには、スクリーン スペースの反射、被写界深度、アンビエント オクルージョン、トーン マッピングが含まれます。
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インポート/エクスポート: glTF、OBJ、STL、および PLY ファイルをサポートします。
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インターフェイス: カスタマイズ オプションを備え、モバイル デバイス向けに最適化されたユーザーフレンドリーなインターフェイス。
バージョン 1.90 (2024 年 4 月 18 日) 更新:
- クアッド リメッシャーは非表示の面を保持するようになりました。
- 隠れた面のボクセルの再メッシュが修正されました。
- ボクセルの再メッシュにおけるレイヤーに関連するクラッシュを修正しました。
- ペイント強度が 100% を超えるスクリーン ペイントのスムージングを追加しました。
- レイヤー結合ロジック (ボクセル、結合) が改善されました。


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