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Schedule I Update 0.3.4 Adds Pawn Shop, 'Fancy Stuff,' and More

Authore: OwenUpdate:Apr 15,2026

Schedule I developer Tyler has rolled out the 0.3.4 update to all players following a short testing phase, confirming via Steam patch notes what’s new in the viral drug dealer simulator.

V0.3.4 marks the first major content update for Schedule I, which launched to massive success on Steam in early access on March 24. The update introduces a fully functional pawn shop, a boutique store, wall decorations, and more details below.

In a message on Steam, Tyler apologized for the delay in releasing the update, stating: “I'm still refining the update and testing workflow.”

He added: “Operations will run much smoother—and on schedule—when I begin larger monthly updates starting next month.”

Looking ahead, Tyler emphasized his focus on resolving remaining bugs, listing them as top priorities:

  • Ensuring employees work reliably and without interruption.
  • Preventing save files from becoming corrupted or disappearing. I’ve connected with team members at Valve and received valuable insights on improving the save file format, making it more compatible with Steam Cloud saves and less prone to corruption.
  • Reducing disconnections and loading issues in multiplayer.

Tyler also mentioned his intent to enhance optimization and achieve Schedule I Steam Deck verification as soon as possible, noting: “That’ll serve as my key performance benchmark.”

Check out IGN's Schedule I guide to master the basics of mixing recipes and crafting new blends to boost profits, learn how to access console commands, and find the fastest way to jump into multiplayer co-op and take over Hyland Point with friends.

PlaySchedule I version 0.3.4 patch notes: -----------------------------------------

Additions

  • Added Bleuballs Boutique interior and full functionality.
  • Added Pawn Shop interior and functionality. You can now sell nearly any item (excluding products) to Mick at the pawn shop.
  • Added wooden sign.
  • Added metal sign.
  • Added wall-mounted shelf.
  • Added safe.
  • Added antique wall lamp.
  • Added modern wall lamp.
  • Added grandfather clock.
  • Added Ol' Man Jimmy's Whiskey. Liquor is currently decorative but will gain full functionality in a future update.
  • Added Château La Peepee.
  • Added Brut du Gloop.
  • Added silver watch.
  • Added gold watch.
  • Added silver chain.
  • Added gold chain.
  • Added gold bar.
  • Added six unique paintings for you to collect.
  • Added toilet (pre-owned).
  • Added golden toilet.

Tweaks/Improvements

  • Enhanced the counteroffer product selection interface.
  • Improved phrasing in customer recommendation dialogue.
  • Increased jar stack size to 20.
  • Added additional null checks and validity validations.
  • Supplier meeting icons in the map app now display the supplier’s name.
  • Removed the cooldown timer for requesting a meeting with a supplier.
  • Time skips (e.g. sleeping) now impact the supplier meeting countdown.

Bug fixes

  • Fixed delivery destination dropdown overflowing beyond the phone screen.
  • Fixed player lists not always clearing properly when returning to the menu.
  • Fixed an issue where non-host clients occasionally failed to receive 'on day pass' and 'on week pass' events.
  • Fixed a bug allowing item slot filters to be bypassed by swapping items.
Play

Schedule I topped Steam’s sales charts at launch, drawing more players than major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals after going viral across social media, Twitch, and YouTube. In the game, you rise from a small-time drug dealer to a powerful kingpin, manufacturing and distributing a wide variety of drugs across the gritty city of Hyland Point. Expand your empire with new properties, businesses, employees, and more.

Developed and published by TVGS—also known as Australian indie developer Tyler—Schedule I’s explosive launch has been described as “amazing but pretty overwhelming.”

“I never thought I’d see this kind of reaction!” Tyler shared in a post on reddit. “Right now, I’m just staying focused and pushing out patches as fast as I can. I’m also eager to begin working on content updates once all major bugs are resolved.”