Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、アーマーを軽く、中程度で、重いものに分類し、モビリティと防御に影響を与えます。ただし、実際のパワーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブを詳しく説明し、パフォーマンスを最適化するティアリストを提供します。
すべての鎧のパッシブとその効果
Helldivers 2は現在、14の鎧のパッシブを誇っています。それぞれが戦略と戦闘の有効性を形作っています。これらのパッシブはボディアーマーに結び付けられています。ヘルメットとケープは追加のボーナスを提供しません。
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

アーマーパッシブティアリスト(バージョン1.002.003)
このティアリストは、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブを評価します。
| Tier | Armor Passive | Why? |
|---|---|---|
| S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, and maximizing damage output. |
| Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively negating lethal damage. | |
| Siege-Ready | Substantially improves ammo management and reload times, crucial for sustained combat against large enemy groups, particularly with high-consumption weapons. | |
| A | Democracy Protects | Provides strong early-game defense, increasing survival against lethal attacks. |
| Extra Padding | Offers consistent damage resistance across the board. | |
| Fortified | Extremely effective against Automatons, mitigating explosive damage and enhancing weapon effectiveness. | |
| Servo-Assisted | Highly beneficial against Terminids, enabling safer stratagem deployment and reducing injury risk. | |
| B | Peak Physique | Situational; melee combat is generally avoided, but the reduced weapon drag can be advantageous against mobile enemies. |
| Inflammable | Useful for fire-based builds and missions with fire-based environmental hazards. | |
| Scout | The radar effect aids in enemy detection, but its limited scope prevents a higher ranking. | |
| C | Acclimated | Limited effectiveness as you rarely encounter all four elemental damage types simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. | |
| Electrical Conduit | Primarily useful against the Illuminate, but other options are generally superior. | |
| Unflinching | Minimal impact on combat effectiveness. |
