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Kojima delays film for PlayStation's Physint, 5-6 years out

Authore: DylanUpdate:Mar 30,2026

Hideo Kojima's spiritual successor to Metal Gear, Physint, remains approximately five to six years away from launch, according to the legendary game designer himself. During an interview with Le Film Francais, Kojima revealed his film directing ambitions would remain on hold until after completing development of this action-espionage title – his first since his high-profile departure from Konami in 2015.

"Since becoming independent, I've received numerous serious offers to develop games at my studio," Kojima explained (as translated by ResetEra member Red Kong XIX). "Alongside Death Stranding 2, we're actively developing Physint, which will require another five to six years of work."

The visionary director added: "Perhaps after completing these projects, I could finally pursue film directing – my lifelong passion. Creating films would be my ultimate tribute to cinema. Time is also a factor; I'd prefer to direct while I still have the energy."

PlayPlayStation Studios head Herman Hulst first revealed Physint in January 2024, though details remain scarce. Notably, Kojima initially suggested the project might blur lines between games and cinema, later clarifying on Twitter/X that it would represent "next-level Digital Entertainment" combining cutting-edge storytelling, performances, and production values.

The ambitious Physint joins a crowded development slate at Kojima Productions, which includes the impending Death Stranding 2: On The Beach (launching June 26) and the intriguing horror collaboration OD with Xbox Game Studios – featuring contributions from actress Hunter Schafer and filmmaker Jordan Peele. Kojima is also consulting on A24's Death Stranding film adaptation.

Regarding the live-action Death Stranding project, star Norman Reedus confirmed in an IGN interview that he'll reprise his role as Sam for the movie adaptation. Meanwhile, Kojima continues generating unconventional game concepts – from his recently revealed "Forgetting Game" mechanics to leaving his team a USB drive containing creative directions for posthumous projects.