2人のプレーヤーのボードゲーム
マンカラのゲームは、2人のプレーヤーのターンベースの戦略ボードゲームの家族を形成し、伝統的に小さな石、豆、または種子で演奏されていました。これらのゲームには、地球に刻まれた穴またはピットの列、板、または別の演奏面が含まれます。主な目標は、多くの場合、相手の作品のすべてまたは特定のセットをキャプチャすることです。例には、Oware、Bao、およびOmwesoが含まれます。
この特定のゲームは、カラハ、オウェア、コングカックのいくつかのマンカラのバリエーションを実装しています。ボードは、両側に「家」と呼ばれる6つの小さなピットと、両端に「エンドゾーン」または「保存」と呼ばれる大きなピットで構成されています。目的は、相手よりも多くの種子を集めることです。
カラハのルール:
- ゲームの開始時に、各家に4つ(または5〜6)の種子が配置されます。
- 各プレイヤーは、それぞれの側で6つの家と種を管理します。プレーヤーのスコアは、店内の種子の数です。
- ターン中、プレーヤーは1つの家からすべての種を拾い上げ、1つずつ、1つずつ、反時計回りの方向に、自分の店を含むが相手を除外します。
- 最後の種がプレイヤーが所有する空の家に着地し、反対側の家が種子を保持している場合、最後の種と反対側の種の両方が捕獲され、プレイヤーの店に追加されます。
- プレイヤーの店に最後の種を着陸させると、余分なターンが付与されます。プレイヤーがターン中に行うことができる連続した動きの数に制限はありません。
- プレイヤーには、家のいずれにも種が残っていないと、ゲームは終了します。相手側の残りの種は彼らの店に移され、彼らの店でより高いスコアを持つプレーヤーが勝ちます。
owareルール:
- 当初、各家には4つ(または5〜6)の種子が配置されます。各プレイヤーは、ボードの側にある6つの家とその種を制御します。プレーヤーのスコアは、店内の種子の数です。
- 順番に、プレーヤーは家の1つからすべての種を取り除き、1つずつ、1つずつ、後続の家に反時計回りに配布し、自分の店と彼らが描いた家をスキップします。最初の家は空のままです。最初に12個(またはそれ以上)の種子を保持している場合、それはバイパスされ、12番目の種子が次の家に置かれます。
- キャプチャは、最終的な種子がsownが相手の家を正確に2つまたは3つの種に完成させた場合にのみ発生します。これらの種子は捕獲され、プレイヤーの得点ハウスに配置されており、前の家に応じてさらなる捕獲につながる可能性があります。
- 対戦相手のすべての家が空の場合、現在のプレイヤーは相手にシードを提供する動きを実行する必要があります。そのような動きが存在しない場合、現在のプレーヤーは残りのすべての種を収集し、ゲームを終了します。
- ゲームは、1人のプレイヤーがシードの半分以上をキャプチャしたとき、または両方のプレイヤーがシードの半分に達し、引き分けになったときに終了します。
バージョン1.4.1の新しいもの
最終更新2024年8月6日 - バグ修正。


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