Mastering the **Elements** in *Ninja Time* is essential for becoming a formidable ninja. Each **Element** brings unique abilities that can turn the tide of battle, whether it's freezing enemies in their tracks with **Ice**, raining destruction from afar with **Fire**, or zipping through combat with the agility of **Wind**. As you progress, you'll unlock more **Elements**, each with its own strengths and strategies. Let's dive into the details of each **Element** and their abilities to help you decide which ones suit your playstyle.
Recommended Elements for Beginners
For newcomers, we recommend starting with **Lightning** or **Fire**. Both are highly effective and provide significant damage along with utility. As you gain experience, you can explore the versatility of **Ice** and the defensive prowess of **Earth**.Ninja Time Elements Tier List
The following tier list highlights the power and versatility of each **Element**:- S Tier: Ice, Fire
- A Tier: Lightning, Wind
- B Tier: Earth, Water
Ninja Time Elements List
Elements | Description |
---|---|
![]() **Ice** | Extremely strong, focusing on crowd control and bursts of damage. |
![]() **Fire** | Versatile and powerful, excelling in ranged attacks and high damage. |
![]() **Lightning** | Fast-paced and effective, offering crowd control and high speed. |
![]() **Wind** | Agile and strategic, perfect for dodging and dealing quick damage. |
![]() **Earth** | Tough and resilient, providing crowd control, defense, and health boosts. |
![]() **Water** | Fluid and adaptive, offering crowd control and evasion capabilities. |
Element Abilities in Ninja Time
Here’s a comprehensive breakdown of each Element's abilities:
Ice Element
Ability | Description |
---|---|
**Ice 1** | • Requirement: Ninjutsu: 1 • Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) • Cooldown: 6 seconds • Chakra Cost: 15 Chakra |
**Ice 2** | • Requirement: Ninjutsu: 3 • Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze • Cooldown: 13 seconds • Chakra Cost: 45 Chakra |
**Ice 3** | • Requirement: Ninjutsu: 6 • Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break • Cooldown: 18 seconds • Chakra Cost: 35 Chakra |
**Ice 4** | • Requirement: Ninjutsu: 10 • Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze • Cooldown: 15 seconds • Chakra Cost: 50 Chakra |
**Ice 5** | • Requirement: Ninjutsu: 15 • Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze • Cooldown: 25 seconds • Chakra Cost: 75 Chakra |
**Ice 6** | • Requirement: Ninjutsu: 20 • Damage: Base Damage: 3 per hit +0.8 per mastery level (Ninjutsu/Ice) • Cooldown: 30 seconds • Chakra Cost: 100 Chakra |
Fire Element
Ability | Description |
---|---|
**Fire 1** | • Requirement: Ninjutsu: 1 • Damage: Base Damage: 7 per shuriken +1 per mastery level (Ninjutsu/Fire) +1 seconds of fire damage • Cooldown: 8 seconds • Chakra Cost: 15 Chakra |
**Fire 2** | • Requirement: Ninjutsu: 2 • Damage: Base Damage: 12 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second • Cooldown: 10 seconds • Chakra Cost: 25 Chakra |
**Fire 3** | • Requirement: Ninjutsu: 4 • Damage: Base Damage: 7 per fireball +3 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage • Cooldown: 18 seconds • Chakra Cost: 45 Chakra |
**Fire 4** | • Requirement: Ninjutsu: 4 • Damage: Base Damage: 20 +4 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage • Cooldown: 12 seconds • Chakra Cost: 45 Chakra |
**Fire 5** | • Requirement: Ninjutsu: 8
• Damage: Base Damage: 12
|