Daniel Vavra, the creator of the Kingdom Come trilogy and a co-founder of Warhorse Studios, has expressed strong criticism towards Unreal Engine, claiming it struggles with creating intricate and open worlds. He attributes the production challenges faced by The Witcher 4 to this limitation.
"Unreal Engine is fine if you're aiming to craft a game set in a desert with rocks, but it had significant issues rendering trees for a long time," Vavra stated. He further criticized the engine's Nanite technology, asserting it falls short in generating realistic vegetation.
A CD Projekt employee, reportedly in conversation with Vavra, mentioned that scenes which operated smoothly on the RED Engine were causing prolonged issues on Unreal. This has led to what Vavra describes as "production hell" for the game.
Vavra questions CD Projekt's decision to switch from their well-regarded RED Engine to Unreal, noting that most developers of open-world games prefer custom engines. He also pointed out that while Unreal Engine can deliver stunning visuals, it demands high-end computers priced at several thousand euros, which are beyond the reach of many gamers.
Despite the years since its release, the interest in the medieval world of Kingdom Come: Deliverance remains strong. The much-awaited sequel, set to continue Indřich's journey, promises enhanced graphics, an advanced combat system, and a narrative deeply rooted in historical events. Kingdom Come: Deliverance 2 is scheduled for release on February 4.
In this article, we've gathered the latest information on the upcoming release, including system requirements and estimated playtime. We'll also guide you on how to download Kingdom Come: Deliverance 2 as soon as it's available, ensuring you can immerse yourself in its medieval setting right away.