Doom: The Dark Ages – A Return to Form?
Following the critically acclaimed Doom (2016) and Doom Eternal (2020), id Software's latest entry, Doom: The Dark Ages, takes a different approach. Instead of building upon Eternal's platforming elements, this prequel focuses on intense, close-quarters combat reminiscent of the original Doom, emphasizing powerful melee attacks and strategic positioning.
While the signature arsenal returns—including the skull-crushing new weapon showcased in the reveal trailer—The Dark Ages significantly enhances the melee system. Players wield an electrified gauntlet, a flail, and the standout Shield Saw, each offering unique offensive and defensive capabilities. Game director Hugo Martin describes the combat as "stand and fight," highlighting a shift towards raw power and strategic use of melee options.
Martin cites inspiration from the original Doom, Frank Miller's Batman: The Dark Knight Returns, and Zack Snyder's 300 as key influences. This is reflected in the game's design, featuring large-scale combat encounters reminiscent of 300's iconic battle scenes. The Glory Kill system has been revamped, allowing for dynamic finishing moves from any angle. Levels, while slightly shorter than in Eternal, maintain a focused, hour-long playtime.
Addressing criticism of Doom Eternal's Codex-heavy storytelling, The Dark Ages presents its narrative through cutscenes, promising a compelling storyline described as a "summer blockbuster event." The game also simplifies controls, addressing concerns about Eternal's complexity. Melee weapons are equipped individually, and the economy streamlines to a single currency (gold), with secrets rewarding skill progression rather than lore. Difficulty is highly customizable, allowing players to fine-tune various aspects of the challenge.
Showcased sequences featuring a giant mech (the Atlan) and cybernetic dragon riding are not isolated events but offer unique gameplay experiences with their own abilities and mini-bosses. Importantly, The Dark Ages will be a single-player experience, foregoing the multiplayer mode of Eternal to fully focus on the campaign.
Martin emphasizes the deliberate shift from Eternal's direction, aiming for a more classic Doom feel: a powerful, yet refined experience closer to the original's design principles. This intentional divergence, coupled with the promise of a compelling story and refined gameplay, generates significant anticipation for the May 15th release.